Dragon Age 2 Direct X 11 first impressions (DX11)
Dragon Age 2 Direct X11 first impressions (DX11) on the PC (via Steam)
So I have been playing the full release of Dragon Age 2 on the PC with DX11 enabled, and wanted to give some initial impressions.
- DX9 looks much better than the demo of Dragon Age 2 I have no idea why they must have tweaked it since demo
- DX11 looks much better than DX 9, motion blur is excellent, shadows are excellent (a DX11 feature)
- Frame rate takes a big hit on DX11 Im not sure its worth it in combat
- Spell effects look amazing (you can see shadows cast on the ground beneath fireballs as they shoot across the land)
- The Highest setting enables the DX 11 features, and when the Highest setting is enabled the game is pretty much unplayable – it’s a bit of a stutter fest. It would appear that this is either an Nvidia driver issue, or that it has something to do with tessellation.
- If you bump it down a notch from Highest to High, the game suddenly becomes playable – you’re still on the DX 11 setting, but as far as I can tell the High setting is actually some kind of backwards compatibility with DX 10. The next question then is, what’s the difference, visually, between Highest and High – and honestly, I can’t see any difference at all
From http://www.pcgameshardware.de Dragon Age 2: DirectX 9, DirectX 10 and DirectX 11 plus high-resolution textures, translated from german
The first comparison shows how the shadow quality and the soil on a DX9 on a DX10 changed to a DX11 graphics card.Thus, the dynamic shadow of the character under DirectX 9 and has broken down roughly. With DirectX 10, however, it is smooth clean and no longer flickers – even high-resolution textures in the background SSAO active and visible. With the use of DirectX 11 is the first thing Displacement mapping on the floor (the character sinks into something), the shadow is a “” Contact Hardening Shadow “: The left foot, he has still stung over a sharp edge, which always with increasing distance soft – as in real life.
Only with a DirectX 10 graphics card or better, Dragon Age 2 menu, ambient occlusion, thus Screen Space Ambient Occlusion on. This provides a shade of objects that can be seen very well to the character and the brickwork in the background. There, each brace and casts a shadow on the wall column – this makes the building appear clear plastic.
Another benefit of the plasticity of the high-resolution textures, which lacks the demo and by the way in DirectX 9 mode are not selected (as well as anisotropic filtering). Bioware, however, has not only increased the level of detail by detail textures shader drastically, but installed in many places other assets. Thus, the pixel wallpaper is not just sharper, but revealing details like reliefs.
High-resolution textures to # 1 high-resolution textures from # 1
High-resolution textures at # 2 High-resolution textures from # 2

The depth of field turbidity provides a blur for objects that are not focused. In general, the characters, the approaching very close to the camera and details on the background of the game. The effect is compared to Metro 2033 is very weak and is used discreetly. Our picture shows only a small section to illustrate the effect – in full screen and in motion is the depth of field turbidity hardly discernible.

Dont forget to download and enable the high resolution texture pack
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you guys ….srry foe asking but r u blind?
on very high dx11 it enables the tessellation… and this game has the very f***ing best tessellation to date.
in metro 2033 it was active only on small objects that you wouldn’t give a shit about. in stalker i did not see ANY difference on the presumed tessellation that it had (& i don’t understand the fuss on that one also with the overall graphics which were kinda lame)
in dragon age if you will look at a pillar you’ll see the geometry standing out and not some lame-o parallax mapping. same goes for terrain ground. switch from high to very high while looking at the ground to see the difference.
Also shadows are “blur radius area shadows” (for those who use 3ds max.) in dx 11. in 10/9 you get rough edged shadows with the same contour not varying on the distance between the ground and the geometry that casts it.
something they missed though : HBAO horizon based ambient occlusion. compare the ao in dragon age with the one in battlefield bad company 2 & you’ll see the difference (bad company 2 has a lot more realistically looking penumbras …. maybe the best AO in a video game)….. side from that, it has pretty much the BEST graphical engine to date. & with the upcoming release of the Crysis 2 in dx9 only (they really got it bad this time, i remember in the beginning of the dev stage the movies about the advanced lighting and tessellation…. where’s all that now crytek? …. poor ol’ xbox & ps3 cant cope….. of course fucking not…. they are build on hardware from 2005/6…. that’s 5 years ago…. goddamn the stupidity)…. it’s gonna remain the best for a while.
something could have been done still on the optimization part in dx11 ….. if in the cities gameplay is smooth …. outside it just drops like to half the fps it had. WTF is up with that bioware?
also…. AO, High quality blur & depth of field do NOT affect the performance as much as you guys are yapping about. on a gtx 460 i get the same fps with or without the eye-candy blur & DOF ….. disabling the AO gets me an measly 2-3 fps extra, & enabling AA is the biggest killer which is bullshit, problem is optimization not these settings.
guess this game is gonna stay & impose itself as the new benchmark for pc’s instead of crappy crysis 2